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Academics

Researches

ACADEMICS / RESEARCHES / RESEARCH ROADMAP

ACADEMICS / RESEARCH / PUBLISHED PAPER

Research Roadmap

UMN Featured Research & Upcoming Research Roadmap

New Media for the development of Indonesia Knowledge Based Society and Knowledge Based Economy is the ultimate goal of the featured research that would be developed by UMN. To accomplish the goal, every program is centered to five strategics.

The prime research of UMN in 2011-2015 is developed with research scheme:

  1. UMN Strategic Featured Research (RUS UMN)
  2. UMN Competitive Featured Research (RUK UMN)
  3. Competence based research, and
  4. Study centers competitive research (RIKOMPUS UMN) as an elaboration of UMN Strategic Featured Research which is all based on strategic issues, strategic plans and research themes as written in RIP UMN

Involvement in Research

01

Research and Community Service by Lecturers

In accordance with the mission of UMN in improving the quality of Indonesian human resources, UMN lecturers carry out education, research, and community service. In its implementation, lecturers conduct research within the scope of work of the Lembaga Penelitian dan Pengabdian Masyarakat UMN.

02

Student Involvement in Lecturer Research

Students can also participate in this research process. Students who are interested in participating in research and community service can join as members in research conducted by lecturers.

Published Papers

VCD-SP of UMN also contributes its research in various VCD-involved fields, such as Interactive Media Development, Smart City Development, Cyber Marketing & Social Media Development and User Interface & User Experience Design.

Interactive Media Development

Publication

Permainan Jenga (Digital dan Analog) Pada Anak Usia Prasekolah
Lalitya Talitha Pinasthika, Deddy Wahjudi, Ruly Darmawan, 2014
https://dx.doi.org/10.5614/sostek.itbj.2014.13.3.4
Talitha, Lalitya & Wahjudi, Deddy & Darmawan, Ruly. (2014). Permainan Jenga (Digital Dan Analog) Pada Anak Usia Prasekolah. Jurnal Sosioteknologi. 13. 202-208. 10.5614/sostek.itbj.2014.13.3.4.

Developing Hybrid Media Installation Game in Taman Gajah Tunggal
Agatha Maisie Tjandra, Lalitya Talitha Pinasthika, Rangga Winantyo, 2020
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v13i1.1558
Tjandra, A., Pinasthika, L., & Winantyo, R. (2020). DEVELOPING HYBRID MEDIA INSTALLATION GAME IN TAMAN GAJAH TUNGGAL. Ultimart: Jurnal Komunikasi Visual, 13(1), 16-23. https://doi.org/https://doi.org/10.31937/ultimart.v13i1.1558

Digital serious game design “Aksiku. bdg” facilitate young citizen’s participatory planning: The case of Bandung city
Prima Murti Rane Singgih, Dwinita Larasati, Intan Rizky Mutiaz, 2015
https://doi.org/10.1109/IDM.2015.7516348
Singgih, Prima & Larasati, Dwinita & Mutiaz, Intan. (2015). Digital serious game design “Aksiku.bdg” facilitate young citizen’s participatory planning: The case of Bandung city. 1-6. 10.1109/IDM.2015.7516348.
Conference: 2015 4th International Conference on Interactive Digital Media (ICIDM)
Published: IEEE

The paradox of control: Visual clue vs. Auditory instruction in game designing
Yusup Sigit Martyastiadi, 2018
ISSN: 2654-3591
https://doi.org/10.24821/ijcas.v5i2.2409
Martyastiadi, Y., S. (2018).The paradox of control: Visual clue vs. Auditory instruction in game designing. 5(2). 27-39. 10.24821/ijcas.v5i2.2409

Modular Technique of 3D Modeling and Procedural Texturing for 3D Game Environment Design of “Jurnal Pahlawan”
William Suanto, Yusup Sigit Martyastiadi, 2019
Corpus ID: 239316026
https://doi.org/10.5220/0008525200050012
Suanto, W., & Martyastiadi, Y.S. (2019). Modular Technique of 3D Modeling and Procedural Texturing for 3D Game Environment Design of “Jurnal Pahlawan”. 5-12. 10.5220/0008525200050012

Low-Poly Modeling of Figures and Environment in 3D Game Design
Martyastiadi, Yusup & Theodosia, Raissa & Prestasi, Sera, 2015
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v8i1.459
Martyastiadi, Yusup & Theodosia, Raissa & Prestasi, Sera. (2015). Low-Poly Modeling Tokoh Dan Environment Dalam Desain Game 3D. 8. 50-57. 10.31937/ultimart.v8i1.459.

Design and Implementation Visual Environment of 2D Puzzle Platformer Computer Game: ASCENDER
Mohammad Rizaldi, 2017
ISSN: 1738-8074
https://doi.org/10.20668/adada.21.1_73
Rizaldi Moh. Design and Implementation Visual Environment of 2D Puzzle Platformer Computer Game: ASCENDER. 2017. International Journal of Asia Digital Art and Design Association. 21(1). 73-78. https://doi.org/10.20668/adada.21.1_73

Application of Low-poly Modeling in 3D Game Design: Case Study of Game Emendation and Indictus
YS Martyastiadi, R Theodosia, S Prestasi, 2013
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v8i1.459

Research

Visual Comparative Study: Speelwijk the Game
Agatha Maisie Tjandra, 2018
Conference: ADADA

Pengenalan Peran TNI AD melalui mobile game untuk remaja
Aditya Satyagraha, Alfonzo Ronald Koapaha, Widihardjo, 2015
Satyagraha, A., Koapaha, A. R., & Widihardjo, W. (2015). Pengenalan Peran TNI AD melalui Mobile Game untuk Remaja

Body as a Game Controller: The Relationship between Technology and Aesthetics of Interaction
Yusup Sigit Martyastiadi, 2019
Martyastiadi, Yusup. (2019). Body as a Game Controller: The Relationship between Technology and Aesthetics of Interaction.
Conference: 2019 International Conference for ADADA + CUMULUS (17th International Conference for Asia Digital Art and Design)

Estetika Interaksi dalam Game: Perkembangan Teknologi dan Pengalaman Bermainnya
Yusup Sigit Martyastiadi, 2019
Martyastiadi, Yusup. (2019). Estetika Interaksi dalam Game: Perkembangan Teknologi dan Pengalaman Bermainnya.

Environment Design on 2d Pc Puzzle Platform Game Ascender
Mohammad Rizaldi, 2016

Transformation of Javanese Shadow Puppet into 3D Characters: Application of 3D Low-Polygon Modeling in 3D Game Design
YS Martyastiadi, C Citrayani, 2013
ISSN: 0000-2016
https://doi.org/10.1109/conmedia.2015.7449141
Martyastiadi, Yusup & Citrayani, Christina. (2013). Transformation of Javanese Shadow Puppet into 3D Characters: Application of 3D Low-Polygon Modeling in 3D Game Design.

Publication

Pengembangan Multimedia Edutainment Interaktif Dengan Konten Lokal Untuk Anak Usia Dini
Leonardo Adi Dharma Widya, Lia Herna & Desy Sandrayani, 2020
ISSN: 2325-1581
https://doi.org/10.31937/ultimart.v12i1.13966
Widya, L., Herna, L., & Sandrayani, D. (2020). Pengembangan Multimedia Edutainment Interaktif Dengan Konten Lokal Untuk Anak Usia Dini. Ultimart: Jurnal Komunikasi Visual, 12(1), 12-23. https://doi.org/https://doi.org/10.31937/ultimart.v12i1.1396

Penerapan Instructional System Design (Isd) pada Pemetaan dan Visualisasi Informasi Teknik Dasar Pembuatan Keramik
Angelina Salvita, Rani Aryani Widjono, 2020
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v12i2.1441
Widjono, R., Winata, G., & Haswanto, N. (2020). Penerapan Instructional System Design (Isd) pada Pemetaan dan Visualisasi Informasi Teknik Dasar Pembuatan Keramik. Ultimart: Jurnal Komunikasi Visual, 12(2), 41-52. https://doi.org/https://doi.

Peta Urban Illustrator di Jakarta
Fransisca Retno Setyowati Rahardjo, Cennywati Cennywati, 2017
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v10i1.761
Rahardjo, F., & Cennywati, C. (2018). Peta Urban Illustrator di Jakarta. Ultimart: Jurnal Komunikasi Visual, 10(1), 37-47. https://doi.org/https://doi.org/10.31937/ultimart.v10i1.761

Pengembangan Buku Ajar Berjudul: “Pengantar Desain Publikasi” Berdasarkan Strategi Paud-Dikmas, Kemdikbud untuk Kursus Desain Grafis
Leonardo Adi Dharma Widya, 2020
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v13i1.1521
Widya, L. (2020). Pengembangan Buku Ajar Berjudul: “Pengantar Desain Publikasi” Berdasarkan Strategi Paud-Dikmas, Kemdikbud untuk Kursus Desain Grafis. Ultimart: Jurnal Komunikasi Visual, 13(1), 53-62. https://doi.org/https://doi.org/10.31937/ultimart.v13i1.1521

Developing Basic Structure Grids for Design Layout using 2: 3: 5 Ratio as Visual Composition Technique using Sample of Mobile Application UI Design and Editorial Page Design
Mohammad Rizaldi, 2019
ISSN: 1738-8074
https://doi.org/10.20668/adada.23.2_28
Mohammad, R. Developing Basic Structure Grids for Design Layout using 2:3:5 Ratio as Visual Composition Technique using Sample of Mobile Application UI Design and Editorial Page Design. International Journal of Asia Digital Art and Design Association. 2019. 23(2). 28-34. Released on J-STAGE October 17. https://doi.org/10.20668/adada.23.2_2

Kajian Potensi Pendidikan Formal Animasi di Sekolah Menengah Kejuruan Kota Cimahi 2011
M Rizaldi, IR Mutiaz, I Sujudi, 2011
https://doi.org/10.5614/itbj.vad.2013.5.2.1
Rizaldi, Mohammad & Mutiaz, Intan & Sujudi, Iman. (2013). Kajian Potensi Pendidikan Formal Animasi di Sekolah Menengah Kejuruan Kota Cimahi 2011. ITB Journal of Visual Art and Design. 5. 93-107. 10.5614/itbj.vad.2013.5.2.1.

Komparasi Sign System Outdoor Dan Indoor Pada Kawasan Indonesia Convention Exhibiton, BSD
Mohammad Rizaldi, 2012
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v6i2.382
Rizaldi, M. (2016). Komparasi Sign System Outdoor Dan Indoor Pada Kawasan Indonesia Convention Exhibiton, BSD. Ultimart: Jurnal Komunikasi Visual, 6(2), 59-63. https://doi.org/https://doi.org/10.31937/ultimart.v6i2.382

Pengembangan Buku Ajar Berjudul: “Pengantar Desain Publikasi” Berdasarkan Strategi Paud-Dikmas, Kemdikbud Untuk Kursus Desain Grafis
Leonardo Adi Dharma Widya, 2020
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v13i1.1521
Widya, L. (2020). Pengembangan Buku Ajar Berjudul: “Pengantar Desain Publikasi” Berdasarkan Strategi Paud-Dikmas, Kemdikbud Untuk Kursus Desain Grafis. Ultimart: Jurnal Komunikasi Visual, 13(1), 53-62. https://doi.org/https://doi.org/10.31937/ultimart.v13i1.1521

Research

Perancangan Simulasi Digital Pengenalan Mitigasi Erupsi Untuk Anak-Anak Menggunakan Head-Mounted Display (HMD)
AM Tjandra, 2015

Perancangan infografis RSUP Dr. Hasan Sadikin
Adhreza Brahma, 2009

The Effectiveness of Video Tutorial for Final Project Guidance in Game & Interactive Media Design
Yusup Sigit Martyastiadi, 2013
ISBN: 9781538626160
Conference: The International Workshop on Advanced Image Technology 2013 (IWAIT)

Designing a Computer Knowledge Learning Media for Grade V And Vi Sd Levels (MI Nurul Huda Desa Sampora As Case Study)
Widya, Leonardo Adi Dharma and Anggie, Juan and Santosa, Josephine Aurellia and Kirana, Ellen Julianti and Dihardjo, Michelle Arnethalia, 2020
ISSN: 2655-2329

Development of Interactive Multimedia Edutainment With Local Content for Early Children
Leonardo Adi Dharma Widya, Lia Herna, Desy Sandrayani, 2019

Publication

3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles
J Carlina, 2018
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v11i2.1021
Carlina, J. (2019). 3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles. Ultimart: Jurnal Komunikasi Visual, 11(2). https://doi.org/https://doi.org/10.31937/ultimart.v11i2.1021

“The Jamu Herbs Illustration Card” Konservasi Budaya Kesehatan Masyarakat Indonesia Dengan Medium Ilustrasi Augmented Reality
Fransisca Retno Setyowati Rahardjo, Cennywati Cennywati, Iqbal Oemar, 2019
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v12i2.1444
Cennywati, C., Retno, F., & Oemar, I. (2020). “The Jamu Herbs Illustration Card” Konservasi Budaya Kesehatan Masyarakat Indonesia Dengan Medium Ilustrasi Augmented Reality. Ultimart: Jurnal Komunikasi Visual, 12(2), 65-73. https://doi.org/10.31937/ultimart.v12i2.1444

Aesthetics of Interaction on Virtual Reality with Educational Games Content
YS Martyastiadi, AM Tjandra, M Rizaldi, 2020
ISBN: 978-989-758-430-5
https://doi.org/10.5220/0009192201620171
Martyastiadi, Y., Tjandra, A. and Rizaldi, M. Aesthetics of Interaction on Virtual Reality with Educational Games Content. 2020. In Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology (CREATIVEARTS 2019). 162-171. https://doi.org/10.5220/0009192201620171

3D Virtual Environment Pada Stage Outdoor Evakuasi Simigapi
Agatha Maisie Tjandra, 2016
https://doi.org/10.31937/ultimart.v8i1.458
Tjandra, A. (2016). 3D Virtual Environment Pada Stage Outdoor Evakuasi Simigapi. Ultimart: Jurnal Komunikasi Visual, 8(1), 44-49. https://doi.org/https://doi.org/10.31937/ultimart.v8i1.458

From Spiritual to Virtual: An Interactive Digital Art Creation of Virtual Reality Borobudur
Yusup Sigit Martyastiadi, 2020
ISSN: 978-1-7281-8771-6
https://doi.org/10.1109/NicoInt50878.2020.00011
Y. S. Martyastiadi, “From Spiritual to Virtual: An Interactive Digital Art Creation of Virtual Reality Borobudur,” 2020 Nicograph International (NicoInt), 2020, pp. 18-25, doi: 10.1109/NicoInt50878.2020.00011

Aesthetics of Virtual: The Development Opportunities of Virtual Museums in Indonesia
Ayu Soraya, Yusup Sigit Martyastiadi, 2021
https://doi.org/10.24821/ijcas.v8i1.5346
Soraya, A. & Martyastiadi, Y.S. Aesthetics of Virtual: The Development Opportunities of Virtual Museums in Indonesia. 2021. International Journal of Creative and Arts Studies. 8(1). 25-33. https://doi.org/10.24821/ijcas.v8i1.5346

3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles
J Carlina, AM Tjandra, YS Martyastiadi, 2019
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v11i2.1021
Carlina, J. (2019). 3D Visualization For Augmented Reality In ‘Jajanan Pasar’ Puzzles. Ultimart: Jurnal Komunikasi Visual, 11(2). https://doi.org/https://doi.org/10.31937/ultimart.v11i2.1021

Projection Technique for Creating 3D Computer Generated Assets of Borobudur Temple Virtual Reality
Ita Paramita; Yusup Sigit Martyastiadi; Agatha Maisie Tjandra, 2016
ISSN: 0000-2016
https://doi.org/10.1109/conmedia.2015.7449141
I. Paramita, Y. S. Martyastiadi and A. M. Tjandra. Projection technique for creating 3D computer generated assets of Borobudur Temple virtual reality. 2016 1-6. https://doi.org/10.1109/CONMEDIA.2015.7449141

Grounded Theory as a “Augmented Reality” Research Method at Fatahillah Museum
Leonardo Adi Dhama Widya, 2013
ISSN: 2088-9984
https://doi.org/10.17529/jre.v10i4.1109
Widya, Leonardo. (2014). Grounded Theory sebagai Metode Riset “Realitas Tertambah” di Museum Fatahillah. Jurnal Rekayasa Elektrika. 10. 10.17529/jre.v10i4.1109.

Research

Blocking Gamelan Instrument Frequency in Virtual Reality
Clemens Felix Setiyawan, 2020
https://doi.org/10.1117/12.2566939
Clemens Felix Setiyawan and Mohammad Shobri “Blocking gamelan instruments frequency in virtual reality”, Proc. SPIE 11515, International Workshop on Advanced Imaging Technology (IWAIT) 2020, 1151526 (1 June 2020); https://doi.org/10.1117/12.2566939

Process Creating Visual Simulation SIMIGAPI in IDome Theater
AM Tjandra, 2014

Aplikasi Animasi 3d pada Augmented Reality Melalui Edukasi Cerita Anak (Virtual Pop-Up Book)
AM Tjandra, 2011

Virtual Collaboration of VR Borobudur Project: An Artistic Research Methodology
YS Martyastiadi, CF Setiyawan, I Yulianti, H Purnama, W Suanto, 2020
Martyastiadi, Yusup & Setiyawan, Clemens & Yulianti, Ika & Purnama, Hadi & Suanto, William. (2020). Virtual Collaboration of VR Borobudur Project: An Artistic Research Methodology.
Conference: 2020 International Conference for ADADA + CUMULUS (18th International Conference for Asia Digital Art and Design)

Dynamic Sublimation of Visual Sensation of the Borobudur: Interactive Digital Arts Creation Through Practice Led Research
Yusup Sigit Martyastiadi, 2018
ISSN: 2189-744
https://doi.org/10.24821/ijcas.v4i1.2081
Martyastiadi, Yusup. (2018). Dynamic Sublimation of Visual Sensation of the Borobudur: Interactive Digital Arts Creation Through Practice Led Research
Conference: Rising Star Session: 2018 International Conference for ADADA + CUMULUS

Prototipe Desain Visual Realitas Tertambah Dengan Kacamata Pintar Di Museum Fatahillah
Leonardo Adi Dhama Widya, Yuke Ardhiati, 2013
ISSN: 2088-9984

Image of Fatahillah Museum with Augmented Reality Proposals to Use Prototype Technology
Leonardo Adi Dhama Widya, 2014

Smart City Development

Publication

Signage Effectivity in Soekarno-Hatta International Airport Terminal 3
Lalitya Talitha Pinasthika, Mohammad Rizaldi, 2018
ISSN: 2550-214X

Open Space In Jakarta: Between The Reality And Expectations
Leonardo Adi Dhama Widya, 2014
ISSN: 2355-5963
https://doi.org/10.25077/jantro.v16.n2.p133-147.2014

Application of Pop Style and Indonesian Cultural Elements in Indonesian Musicians Album Covers
Leonardo Adi Dhama Widya, Diah Cempaka, 2012
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v13i1.1521

Comparison of Outdoor and Indoor Sign Systems in the Indonesia Convention Exhibiton, BSD Area
Mohammad Rizaldi, 2013
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v6i2.382

Research

Signage Effectivity in Soekarno-Hatta International Airport Terminal 3
Lalitya Talitha Pinasthika, Mohammad Rizaldi, 2018
ISSN: 2550-214X

Open Space In Jakarta: Between The Reality And Expectations
Leonardo Adi Dhama Widya, 2014
ISSN: 2355-5963
https://doi.org/10.25077/jantro.v16.n2.p133-147.2014

Application of Pop Style and Indonesian Cultural Elements in Indonesian Musicians Album Covers
Leonardo Adi Dhama Widya, Diah Cempaka, 2012
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v13i1.1521

Comparison of Outdoor and Indoor Sign Systems in the Indonesia Convention Exhibiton, BSD Area
Mohammad Rizaldi, 2013
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v6i2.382

Cyber Marketing & Social Media Development

Publication

Perancangan Typeface Latin Wicaksana Adaptasi Dari Aksara Jawa
Ivan Ivan, Erwin Alfian, Adhreza Brahma, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v9i2.743

Perancangan Typeface Aksara Lota Ende
Erwin Alfian, Adhreza Brahma, 2018
ISSN: 2550-214X

Adaptasi Huruf Latin Dengan 3 Teknik Perancangan Huruf Pada Studi Kasus Karya Font Design
Adhreza Brahma, 2017
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v10i2.774

Research

Lota Ende Typeface Design
E Alfian, A Brahma, 2018
ISSN: 2550-214X

Adaptasi Font Huruf Latin dari Karakter Visual Tipografi Aksara Makassar ‘LONTARA’
Adhreza Brahma, 2017

Use of Archipelago Script Elements in Modern Letters
Erwin Alfian, 2014
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v7i1.370

Wicaksana Latin Typeface Design Adapted From Javanese Script
I Ivan, E Alfian, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v9i2.743

Publication

Mascot Design for the Indonesian Pavilion at World Expo 2020
Nadia Mahatmi & Aditya Satyagraha, 2020
ISSN: 2352-5398
https://doi.org/10.2991/assehr.k.201202.064

Study of Mascot Design Character As Part Of City Branding: Malang City
Aditya Satyagraha & Nadia Mahatmi, 2019
https://doi.org/10.31937/ultimart.v11i2.1019

Studi Penerapan Transmedia Storytelling pada IP Karakter Darth Vader
Aditya Satyagraha, Gideon Frederick K.H., 2020
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v13i1.1556

Penerapan Ensemble Characters Dalam Film Pendek Sumpit
Rani Aryani Widjono, 2016
https://doi.org/10.31937/ultimart.v8i1.457

Posisi Karya Rupa Pada Pameran Ilustrasi Cerpen Kompas Dalam Seni Rupa Kontemporer Indonesia
Fransisca Retno Setyowati Rahardjo, 2013
https://doi.org/10.31937/ultimart.v6i1.365

Research

Collaborative Storytelling Animation: Case Study: Daumenreise Stp Motion Animation Project
AM Tjandra, M Yonesho, 2019

Perancangan Artbook Berbasis Cerita Damar Wulan dan Menak Jingga sebagai Panduan Ide Visual
Ken Natasha Violeta, 2014

Kajian Visual Karakter Dalam Buku Cerita Rakyat
JNB Kawulur, 2013
Keywords: Visual Karakter, Cerita Rakyat, Timun Emas, Warna, Gaya Visual.

Kajian Karakter Fiksi Arthur Pendragon Dalam Pendekatan Levels Of Identity Dan Hubungannya Dengan Transmedia Storytelling
Ken Natasha Violeta, 2020
https://doi.org/10.31937/ultimart.v13i1.1356

Ideal Superhero Body: Under the Influence of Western and Asian Masculinity
Ratna Cahaya Rina Wirawan, 2016
ISSN: 2156-6992

Arjuna Visualizations in Three Javanese Wayang
Ratna Cahaya Rina, Yasraf A. Piliang, Ira Adriati, 2017
ISSN: 2547-881

Diferensiasi Wanda-Wanda Arjuna Gagrak Surakarta Dalam Pengukuran dan Perhitungan Secara Matematis
Ratna Cahaya, Yasraf A Piliang, Ira Adriati, I Irfansyah, 2020
ISSN: 1858-3474

Keanekaragaman Visualisasi Tokoh Arjuna dalam Media
Ratna Cahaya Rina, Ira Adriati, Irfansyah Irfansyah, 2017

The Paradox of Arjuna and Srikandi Characterizations in Javanese Wayang Kulit
Ratna Cahaya Rina Wirawan, 2017

Intellectual Property of Character Design based on Local Content of Ngada District, Indonesia
I Yulianti, YS Martyastiadi, 2020
ISBN: 978-1-7281-8771-6
10.1109/NicoInt50878.2020.00012

Tionghoa Decoration Motifs Adaptation in Property Design in Animated Film “Cio Tao”
M Alinjaya, Y Martyastiadi, P Matheus, 2018
ISSN: 1738-8074
https://doi.org/10.20668/adada.22.1_26

Visualization of God Shiva, Hinduism Icon on Borobudur, a Buddhist Temple and Its Interaction of Hindu-Buddhist Kingdom in Java 8th – 9th Century
Yusup Sigit Martyastiadi, 2018

Analysis & Critique of Visual Representation: Fallout 3
A McCarthy, T Yates, YS Martyastiadi, 2011
ISSN: 1979-0716
10.31937/ultimart.v8i1.459

The Effect of Squash and Stretch Principle In 3D Character’s Facial Wrinkles
J Novia, YS Martyastiadi, F Fadly, 2016

Desain Tokoh Dalam Proyek Armobyte
YS Martyastiadi, DA Purwaningsih, 2014
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v7i2.470

Publication

Lambang Olimpiade dan Kekayaan Makna
Surianto Rustan, 2012
ISSN: 1979-0716

Study of Mascot Design Character As Part Of City Branding: Malang City
Aditya Satyagraha, Nadia Mahatmi, 2018
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v11i2.1019

Improving the Persuasion Function in Packaging Design Through Redesigning Ready to Use Plastic Pouch Food Packaging for Micro Small Medium Enterprise Businesses
D Rizkavirwan, L Erica, 2020
ISSN: 2774-3535
https://doi.org/10.2991/assehr.k.201202.053

Analisa Penanda Cangkir Pada Brandmarks Coffeeshop di Jakarta
Z Almakki, 2018
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v9i1.741

Sistem Visual Asian Games 2018: Upaya Memetakan Rumusan Konsep Visual yang Digunakan
D Paramayuga, R Tanrere, 2020
ISSN: 2721-3927
e-ISSN: 2721-3919
https://doi.org/10.38010/dkv.v1i1.1

Teknik Klowong Dalam Upaya Pengembangan Model Pewarisan Tradisi Membatik Pada Remaja Rifa’iyah Di Desa Kalipucang Wetan Jawa Tengah
AB Prizilla, A Sachari, 2019
ISSN: 2655-2140
https://doi.org/10.33375/vslt.v7i2.145

Effects of Tarajumah Verse to Batik-Making in Rifa’iyah Youths in Kalipucang Wetan Village, Central Java
AB Prizilla, A Sachari, 2019
ISSN: 2277-7881
DOI: 4150-2667/IJMER01

Strategy On Preservation Of Batik-Making Tradition Based On Characteristics Of Rifa’iyah Children, A Perspective From Cultural Theory
AB Prizilla, 2016
ISSN: 2460-8866

An Approach to Sensory Branding on Guest Journey Mapping in A Blended Residential Environment of Co-working Space and Co-living
Frindhinia Medyasepti, 2020
ISSN: 2352-5398
https://doi.org/10.2991/assehr.k.201202.088

Research

Kajian Desain Logo IBM Tahun 1972 Sebagai Brand Global
Surianto Rustan, 2016
https://ejournals.umn.ac.id/index.php/FSD/article/view/734

Logo Designing: Applying Hermeneutic Methods To Understand Client Briefs
Desy Sandrayani H, 2013

Development Phase of 2: 3: 5 Ratio as A Visual Composition Technique on Logo Design
M Rizaldi, SR Anthonius, 2020
ISSN: 2352-5398
https://doi.org/10.2991/assehr.k.201202.048

Study of the Logo Visualization of Senior High Schools in South Tangerang
M Rizaldi, E Margaret, T Triden, 2014

Development Phase of 2: 3: 5 Ratio as A Visual Composition Technique on Logo Design
M Rizaldi, SR Anthonius, 2020
ISSN: 2352-5398
https://doi.org/10.2991/assehr.k.201202.048

Brand Rejuvenation Design of Kecap Banteng
V Audrey, E Alfian, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1129

Exploration Phase of Developing Simple Visual Composition Technique using 2:3:5 Ratio
Mohammad Rizaldi, 2017

Visual Composition Techniques Using a 2: 3: 5 Ratio (“Riz Ratio”)
Mohammad Rizaldi, 2018
Patent Number: EC00201802294

The Visual Ornaments of the Rifa’iyah Pelo Ati Batik as a Mode of Islamic Proselytis
AB Prizilla, A Sachari, 2017

Pengembangan Elemen Visual Batik Sebagai Upaya Pelestarian Batik (Studi Kasus : Batik Rifa’iyah)
AB Prizilla, 2014

Perancangan Ulang Brand Identity Museum Tekstil Jakarta
Velyan Theresa, 2020

Publication

Design Thinking Framework Implementation in Design for Society Course
Darfi Rizkavirwan, 2020
ISSN: 2352-5398
https://dx.doi.org/10.2991/assehr.k.201202.066

Perancangan Visual Kampanye Sosial Membawa Kantong Plastik Dari Rumah
Darfi Rizkavirwan, Bibiana Dellavie, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v6i2.472

BOOX : An Augmented Reality Campaign in Simulating Dsylexic’s Visual Distortion Using Participatory Design Approach
Fonita Theresia Yoliando, 2020

Designing a Social Campaign How to Interact with People with Autism
Fonita Theresia Yoliando, 2015

Visualization of Television Advertisements and Art Expressions in Children with Autism
Anne Nurfarina, 2019
ISSN: 1978-3078
10.5614/itbj.vad.2009.3.1.1

Engagement Audiens pada Media Kampanye Kesehatan Perempuan
Ratna Cahaya Rina Wirawan, 2014
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v7i2.390

Print Ad Design Using Visual Anamorphic Techniques
Erwin Alfian, 2018
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v11i2.1020

Designing Point of Purchase Standing Alone Category Using Visual Anamorphic Techniques for Modern Retails
Erwin Alfian, 2020
ISSN: 2774-3535
https://doi.org/10.2991/assehr.k.201202.060

HAI : An Instructional Motion Graphic of How to Interact with People with Autism for Grade Schoolers
Fonita Theresia Yoliando, 2019
ISSN: 2550-214X

Research

Efek Komunikasi Akun Resmi Media Sosial Brand Korporasi Terhadap Keinginan Membeli Produk Perusahaan Pengembang Properti (Penelitian Akun Facebook Resmi Pt. Lippo Cikarang)
Mochammad Surjo Koentjoro, 2018

Perancangan Promosi Museum Sumpah Pemuda
Cliff Ardana Witardjo, 2020

Perancangan Kampanye Sosial Meningkatkan Kesadaran Peserta BPJS Kesehatan Terhadap Pelayanan BPJS Kesehatan
Indah Harum Astuti, 2020

Perancangan Media Promosi Desa Wisata Sawarna
Leony Noveliana, 2020

Perancangan Media Promosi Arumdari Catering
Sherlyn Teresia Josuardi, 2020

Perancangan Promosi Perawatan Kulit Viva White Soothing Aloe Gel
Maria Maychelle Riezelin, 2020

Publication

The Role of Visual Aids in Corporate Annual Reports in Drawing Wider Audience Internally
Mochammad Surjo Koentjoro, Firman Kurniawan Sujono, 2018
ISSN: 2352-5428
https://dx.doi.org/10.2991/bcm-17.2018.74

Enhance The Awareness Of Food Waste Management Through The Digital World
Maria Advenita Gita Elmada, Angga Ariestya, Citra Indah Lestari, Theresia Lavietha V. Lolita, Rani Aryani Widjono,, 2020
ISSN: 2655-3570
https://doi.org/10.37695/pkmcsr.v3i0.794

Research

Perancangan Practical Guide untuk Anger Management
Richard, 2020

Perancangan Buku Informasi Tidur Berkualitas untuk Remaja
Odilia Regita Raras P, 2020

Perancangan Ebook Interaktif Kuliner Khas Pecinan Glodok
Renno Mahendra, 2020

Perancangan Buku Cerita Interaktif yang Membantu Anak untuk Memahami dan Menghadapi Kedukaan
L Erica, 2018

Perancangan Kesenian Ondel-Ondel Dalam Buku Ilustrasi Anak
JNB Kawulur, S Amanda, 2013

Ilmu Desain Untuk Kebersahajaan Manusia
Ratna Cahaya Rina Wirawan, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v9i2.744

The Role of HR Practices in Enhancing Firm Supply Chain Performance
Obsatar Sinaga, Anne Nurfarina, Asep Deni Iskandar, Soleman Mozammel, Ai Rosita, 2019
ISSN: 2050-7399

Compilation of Computer Graphics Subject Lessons Based on Margaret E. Gredler’s Book
Desy Sandrayani H, 2010

Creative in the context of art education for children with autism (a theoretical review of creativity)
Anne Nurfarina, 2013
ISSN: 2089-918

Publication

Virtual Concept Experimental Photography Exhibition “Puguh Keséd”
RG Tanrere, A Akyuwen, 2020
ISSN: 2774-3535
https://doi.org/10.2991/assehr.k.201202.061

The Aesthetics of Still Life Photography at Home During Covid-19 Pandemic: Designing Mobile Photographic Works
A Akyuwen, C Analen, 2020
ISSN: 2774-3535
https://doi.org/10.2991/assehr.k.201202.087

Kajian Hipersemiotika Pada Karya Fotografi Kontemporer Jim Allen Abel “INDONESIA UNIFORM”
Fransisca Retno Setyowati Rahardjo, Irma Damajanti, 2013
https://doi.org/10.31937/ultimart.v6i2.380

User Interface & User Experience Design

Publication

A Design for Recycling: Developing a Mobile Application to Improve Recycling Behavior
Juhri Selamet & Thomas Simpson, 2019
Keywords: Design Application, Design Process, Mobile Application, Plastic Waste, Recycling Behavior
ISSN: 2325-1581
https://doi.org/10.18848/2325-1581/CGP/v13i04/45-61

Graphic User Interface on Virtual Reality Tour Scene Of Simigapi
AM Tjandra, 2018
Keywords: 3D Graphic User Interface, Virtual Reality, Children
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v11i1.1017

Analysis of User Experience in Virtual Art Exhibition During Pandemic
Rani Aryani Widjono, 2020
Keywords: User experience, Virtual exhibition, Gallery, Art Space, Pandemic
ISSN: 2352-5398
https://doi.org/10.2991/assehr.k.201202.059

Research

A Mobile Plastic Cups Recycling Application for Behaviour Change
Juhri Selamet & Thomas Simpson, 2019

Perancangan Social Commerce Sebagai Wadah Interaksi Digital Penggiat Produk Berbasis Ilustrasi di Indonesia
Ken Natasha Violeta, 2017

Interactive Media Applications in Business To Business Promotion Media
Mohammad Rizaldi, 2014
ISSN: 1738-8074
https://doi.org/10.31937/ultimart.v7i2.389

Aplikasi Peta Wisata Museum Jakarta Pusat
Ratna Cahaya Rina, Gracia Mungki Leona, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v6i2.474

Identification of 2: 3: 5 Ratio as a Visual Composition Technique on Website and Android Application Mobile User Interface Design
Mohammad Rizaldi, 2018
ISSN: 1738-8074
https://doi.org/10.20668/adada.22.1_14

Study of the Role of UX Design (User Experience) – UI (User Interface) Mobile Application, Online Transportation Category for Urban Community Transportation Lifestyle
Edo Tirtadarma, Agung Eko Budi Waspada, Elda Franzia Jasjfi, 2018
http://dx.doi.org/10.25105/jsrr.v1i1.4046

Publication

Pembuatan Video Profile Desa, Web Desa, dan Pelatihan Batik Serta Pembuatan Motif Batik Desa Desa Padabeunghar
Clemens Felix Setiyawan, 2019
ISSN: 2655-3570

Analysis of the Effect of Microinteraction in Instagram Application on the Users
Lia Herna, 2020
https://doi.org/10.2991/assehr.k.201202.063

Why They Use Wattpad: An Emotional Design Analysis on the Free Online Reading Platform
Lalitya Talitha Pinasthika, 2020
ISSN: 2352-5398
https://dx.doi.org/10.2991/assehr.k.201202.067

Pengaruh Pendidikan Montessori Terhadap Konsep Bermain Anak
Lalitya Talitha Pinasthika, 2017
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v10i1.764

“Intimasi Gradasi”: Tutur Visual Masyarakat Ciptagelar Banten
A Akyuwen, R Tanrere, 2017
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v10i1.757

Psikologi Kognitif Dalam Proses Kreatif
Maria Elena Puspasari, 2014
https://doi.org/10.31937/ultimart.v7i1.374

Research

Erotisme Dalam Kengerian
Clemens Felix Setiyawan, 2017

Visual Comparative Analysis Da’wah Works between The Muslim Designer Community And Santri Design Community
Z Almakki, 2018

Youth Participation in Urban Environmental Planning through Augmented Reality Learning: The Case of Bandung City, Indonesia
Prima Murti Rane Singgih, 2018
ISSN: 000000
https://doi.org/10.2991/assehr.k.201202.045

The Lure Of The City, The Possibilities Of The Village: Crowdsourcing Graphic Designers In Indonesia
Alexandra Crosby, Ratna Cahaya Rina, 2017
ISSN: 1795-1879

Kaliabu dan Salaman, Ketika Internet Telah Menjamahmu: Cerita Tentang Desainer Kampung di Indonesia
Ratna Cahaya Rina Wirawan, 2016
https://doi.org/10.5130/portal.v13i2.5025

Identitas dan Budaya Pada Masa Kini: Keuntungan Globalisasi Dan Ancaman Homogenisasi
Ratna Cahaya Rina Wirawan, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v9i1.733

Shock Game : An Alternative Application to Detect Temper in Anger Management Process
A Brahma, FT Yoliando, 2018

Improving Creativity In Visual Communication Design Students
Desy Sandrayani H, 2011

“Gradation Intimation”: A Visual Speech of the Ciptagelar Banten Community
A Akyuwen, R Tanrere, 2017
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v10i1.757

The Role of Graphic Design in Exploring Local Potentials Through Collaboration Project Activities
Erwin Alfian, 2016
ISSN: 1979-0716
https://doi.org/10.31937/ultimart.v8i2.464

The Role of Industry in Improving Competence of Prospective Graduates Through Final Projects
Erwin Alfian, 2016

The Explanation of Life Experience Reflection as Ideas of Artistic Research
H Budiawan, YS Martyastiadi, 2020
ISSN: 2654-3591
https://doi.org/10.24821/ijcas.v7i2.4658

IMDES

International Conferences

Innovation in Media and Visual Design (IMDES)

Innovation in Media and Visual Design (IMDES) offers vast exchange possibilities to researchers, practitioners, academics, and design professionals. The goal of IMDES is to bring together researchers and practitioners who have worked on or thought about design, technology, mass media, and people from a variety of perspectives, disciplines, and fields. We invite high quality submissions for IMDES 2020 in forms of substantial, genuine, and unpublished research.

Interdisciplinary Design, Innovation And Sustainability

The Innovation in Media and Visual Design conference discusses the relationship between mass media, people, design, and technology as well as digital media creation from those interactions. The conference interdisciplinary approach draws on design, information, social science, and the humanities,

Offering not only to think, but design what today’s design makes possible, but to invent new things on mass media and society can do using emergent technology. This conference is a sphere for those intellectuals who examine the conceptual design, praxis, and research discourse on the exploration of academic merits for the design field.

Publications

Designing an Informative Pop-Up Book about Microplastic Particles for 8-13 Years Old Children
Angelina Salvita, Rani Aryani Widjono, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1127
Salvita, A & Widjono, R. (2020). Designing an Informative Pop-Up Book about Microplastic Particles for 8-13 Years Old Children. International Conference of Innovation in Media and Visual Design. 1. 124-136. 10.31937/imdes.v1i1.1127

Signage Design for People with Visual Impairment at Commuter Train Station
Anthony Henry, Mohammad Rizaldi, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1128
Setiawan, Anthony & Rizaldi, Mohammad. (2020). Signage Design for People with Visual Impairment at Commuter Train Station. International Conference of Innovation in Media and Visual Design. 1. 137-153. 10.31937/imdes.v1i1.1128

Destination Branding Semarang Chinatown as a Cultural Heritage Site
Shania Helena Soetjipto, Aditya Satyagraha, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1123
Soetjipto, Shania & Satyagraha, Aditya. (2020). Destination Branding Semarang Chinatown as a Cultural Heritage Site. International Conference of Innovation in Media and Visual Design. 1. 94-108. 10.31937/imdes.v1i1.1123

Creating A Visual Destination Brand Design For Kotagede’s Cultural Heritage
Elsa Kristina, Juhri Selamet, Adhreza Brahma, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1118
Kristina, Elsa & Selamet, Juhri & Brahma, Adhreza. (2020). Creating a visual destination brand design for Kotagede’s cultural heritage. International Conference of Innovation in Media and Visual Design. 1. 10.31937/imdes.v1i1.1118

Prevention and Counter Measure of Iron Deficiency Anemia Social Campaign Design For Teen Girls
Margareth Irma & Nadia Mahatmi, 2020
https://doi.org/10.31937/imdes.v1i1.1122
Irma, Margareth & Mahatmi, Nadia. (2020). Prevention and counter measure of iron deficiency anemia social campaign design for teen girls. International Conference of Innovation in Media and Visual Design. 1. 67-80. 10.31937/imdes.v1i1.1122

Designing Social Campaign for The Usage of Travel Insurance
Yolanda Astarie Milenia Setiawan, Darfi Rizkavirwan , 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1120
Setiawan, Yolanda & Rizkavirwan, Darfi. (2020). Designing Social Campaign for The Usage of Travel Insurance. International Conference of Innovation in Media and Visual Design. 1. 50-65. 10.31937/imdes.v1i1.1120

Immersive Research on Destination Branding Research Process Tanjung Kelayang
Rosemarie Vania, Gideon K. Frederick, 2020
Vania, Rosemarie & Frederick, Gideon K. (2020). Immersive Research on Destination Branding Research Process Tanjung Kelayang. International Conference of Innovation in Media and Visual Design. 1. 171

The Relationship of Music-Sound, Technology and Internet
Dyah Murwaningrum, Clemens Felix, 2020
https://doi.org/10.31937/imdes.v1i1.1130
Setiyawan, Clemens Felix and Dyah Murwaningrum. (2020). The Relationship of Music-Sound, Technology and Internet. International Conference of Innovation in Media and Visual Design. 1. 160-169. 10.31937/imdes.v1i1.1130

UI Design Development for Informative Mobile Game about Light Pollution
Julia Kimberly, Lalitya Talitha, 2020
https://doi.org/10.31937/imdes.v1i1.1117
Djatmiko, Julia & Talitha, Lalitya. (2020). UI design development for informative mobile game about light pollution. International Conference of Innovation in Media and Visual Design. 1. 1-19. 10.31937/imdes.v1i1.1117

Brand Rejuvenation Design of Kecap Banteng
Vincentia Audrey, Erwin Alfian, 2020
https://doi.org/10.31937/imdes.v1i1.1129
Audrey, Vincentia and Erwin Alfian. (2020). Brand Rejuvenation Design of Kecap Banteng. International Conference of Innovation in Media and Visual Design. 1. 155-159. 10.31937/imdes.v1i1.1129.

A Social Campaign Design “BERAKSI” to Prevent the Transmission of Disease Through Physical Contact with Babies
Zora Clarisa, Juhri Selamet, Adhreza Brahma, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1121
Clarisa, Zora & Selamet, Juhri & Brahma, Adhreza. (2020). A Social Campaign Design “BERAKSI” to Prevent the Transmission of Disease Through Physical Contact with Babies. International Conference of Innovation in Media and Visual Design. 1. 81-93. 10.31937/imdes.v1i1.1121

Campaign Design About Oxybenzone and Octinoxate-Based Sunblock Hazards for Survival of Coral Reefs in Bali
Joscelind Lukas, Darfi Rizkavirwan, 2020
ISSN: 2774-3535
https://doi.org/10.31937/imdes.v1i1.1126
Lukas, Joscelind & Rizkavirwan, Darfi. (2020). Campaign Design About Oxybenzone and Octinoxate-Based Sunblock Hazards for Survival of Coral Reefs in Bali. International Conference of Innovation in Media and Visual Design. 1. 109-123. 10.31937/imdes.v1i1.1126